Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Companions. 36,952 Pages. New Vegas: One witness said, quote, 'God sent us two angels and at least one of them had a.308 caliber flaming sword of justice with a telescopic sight.' If you tell your companion to wait while the plane in Lake Mead is on the surface and then tell Loyal to take the plane, your companion will become stuck on the bottom of the lake, preventing you from telling them to follow you. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout: New Vegas > General Discussions > Topic Details. If a weapon breaks, such as when it's shot out of their hands, companions will drop it to the ground. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. Arcade is a Follower of the Apocalypse researcher who is stationed in Freeside. Fallout Wiki is a FANDOM Games Community. Companions can use unique weapons with already built-in upgrades, such as the Ratslayer. Should one tell their companion to wait for them at the Lucky 38, they will be waiting in the presidential suite ready to be rehired at any given time. The state of the armor and/or weapon that you give will not decrease when companions equip and use them. Using the console command "resurrect" on a companion (even while the companion is still alive) will strip them of any and all items given to them. There is a way to get all 6 humanoid companions - check. Sometimes when entering a casino, your companion will lose their weapons, and upon leaving, they will still not have their weapons. This can also happen when the player enters an interior. Companions will tend to take safer, if longer, routes to the player if separated, however should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in hardcore mode. I like building different characters with different stat make ups and persona's that help me determine how they would react in situations. I ask this question because my game became too easy since I picked Veronica and equipped her with a paladin's armor. So, this varies wildly by companion, but I'll try to run down all of them. From left to right: Rex, Rose of Sharon Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. I.e. OP stated DLC Companions which give Courier The Dead Money Companions, Joshua Graham, and hella upgraded ED-E. Another way they will stop walking away from you is when they encounter an obstacle like a wall, they will turn around and walk back to you and resume normal companion following. What are my options as far as companions go? It hurts robots. You may need to completely dismiss the follower from your party. The game ignores karma when recruiting followers, although it can test against the player's faction reputations. The two non-human followers are Ed-E and Rex. To find their locations, watch the videos below. I have seen most everything there is to see in the game. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. Wikis. This Mod Adds 4 Skintight Bodysuits to new Vegas they can be found in the back of the pick up truck in a suit case in front of jean skydiving see attached screenshots I just converted these for new vegas they were requested by another member of the site see attached readme for all credits to the modders that originaly made the nif's This is my first posted mod so enjoy. Voiced by: Zachary Levi 'It's..a thing. Comments on this are very much appreciated. It depends what you're looking for and what your play style is. I’m replaying FNV for about the millionth time (this time I actually intend to finish), and I’m going with Caesar’s route— horrid, I know, but I want the experience. This is more prone to happen if the player chooses to wait for the companion, however. Feb 4, 2015 @ 7:11am What is the best companion ? The guns run on MCA ammunition, so they just clog up the inventory. Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time.. I know Neil has a speech-check which I've never passed nor bothered to, but what other companions are there? As a former member of NCR 1st Recon, Craig Boone will carry or wear any NCR faction apparel. For details, please see the respective articles. Few of the companions are available from the get go and most will require some legwork to recruit. There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. This special attribute reflects the player's influence on their followers. This can be performed even during combat. Fallout: New Vegas 2 Companions Could Learn From The Outer Worlds. It is likely that Companion Suite is the replacement for the Nerve mechanic. Fallout; Fallout 2 ; Fallout Tactics; Fallout 3. In Lily and Leo, you need to decide Lily's future medicine plan, but you can only access it after a few specific triggers. Not all companions benefit equally from Nerve. Ancient cyberdog suffering from neural degradation. They can also wear all types of armor and power armor that is not related to a faction, even without having the Power Armor Training perk. Permanent companions are controlled via the. After reacquiring them later on, if their health has not been replenished, have them engage in combat with an enemy (preferably weak and non-poisonous, to be safe). Uploaded: 20 Aug 2013 . Companions in New Vegas received far more depth than the companions from Fallout 3, through the use of the Companion Wheel. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, access their inventory and talk with them. If you have several companions in the Lucky 38 at one time and leave weapons lying around, they may start to fight each other, and will die due to the fact that they are no longer listed as an essential. I have done every ending, and at least one of them twice. Fallout: New Vegas holds a unique status within the Fallout franchise, mixing the more advanced technology and combative aspects of the newer Fallout 3 and 4, with the more story-focused and RPG elements of the original two Fallout games. ". The Companion Wheel is not perfectly aligned, the active areas are off by 40 pixels relative to the graphics. Once that companion is knocked out the fighting stops. Fallout: New Vegas’ senior producer, Jason Bergman, has put together a list of bios for the companions you’ll meet throughout the Wasteland. Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. Lily Bowen, Rex, and ED-E. The follower can then be asked to rejoin. First thing to know about the Fallout New Vegas companion system is that you can only have one companion and one robot at a time and must tell one to leave if you want another. Fallout: New Vegas. Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. Ran_Dom. Due to the way the game's loading system works, Pip-Boy markers for companions will not disappear when starting a new game until the player restarts the game. In some circumstances, if the player exists their AI radius while they're stuck, they will switch to Wait mode. It is impossible to give it back. They only change gear if they are given gear that has a better Damage Threshold than their own outfits. He follows the Courier if he is persuaded, with intelligence or charisma. For Fallout: New Vegas on the PC, a GameFAQs Q&A question titled "Is there a companion for a legion player? This is a interface overhaul that cleans up all of the smudgy Icons and the textures surrounding the Companion Wheel while retaining the original design as much as possible. Most companions use a weapon that's named after them. Companions in the player's party deal damage based on the game's difficulty setting. All orders are custom made and most ship worldwide within 24 hours. Primarily, this is found in disabled dialogue options, such as a conversation with. Where is he/she? Cassidy, Boone, Joshua, Dead Money members, ED-E, Lily. Fallout: New Vegas’ senior producer, Jason Bergman, has put together a list of bios for the companions you’ll meet throughout the Wasteland. A Review of Companion Mods in Fallout: New Vegas. All permanent companions' default weapons have unlimited ammunition. Fallout New Vegas Companions Guide; Arcade Israel Gannon. Add new page. Unique New Vegas Companions designs on hard and soft cases and covers for Samsung Galaxy S20, S10, S9, S8, and more. User Info: havik677. Fallout: New Vegas; whos the best companion in the game? Last Update: 26 Sep 2017. I have done every ending, and at least one of them twice. Companions are controlled via the, The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time, with both providing their unique companion perks (unless using, Companions will take and use consumables if left to their own devices, especially at the Lucky 38. Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time. Games Movies TV Video. This should "reset" their statistics, and upon completing the combat encounter, they should auto-heal just as normal. 118.3MB ; 13.2k-- Russell. spoiler. Every companion can be upgraded by completing their corresponding personal quest. I've been using Boone for most of my playthrough. The player can also place. A list of available companions we have to offer. Sometimes, the weapons were returned to the player's inventory, but were impossible to give back and use (as they run on the infinite Magical Companion Ammo). Furthermore, depending on a companion's preferred weapon type, damage can be increased even further by buying improved ammunition, or crafting it with Hand Loader or Vigilant Recycler. All eight permanent companions in Fallout: New Vegas. Mod adds MW19s Fairly recent ghost azrael cosmetic item to new vegas. Category:Fallout: New Vegas companion quests - The Fallout Wiki. She will also accept apparel specific to the White Glove Society, and giving her the items White Glove Society attire or formal wear, will result in her teaching the unarmed move Scribe Counter. It is important to note that they are only essential while recruited, and they can be killed both before they are recruited, and after told to leave. Description of each New Vegas companion provide by … The content is not described in full detail on this page. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. Trigger: Recruit Ed-E, then speak to Johnson Nash in Primm, either in his shop (after installing a new Sheriff), or at the Vicki and Vance (when you first arrive in town).. I love Fallout New Vegas, it's probably my favorite video game. All companions in the base game initially had a basic concept design made by, Several remaining resources point to the game having at one point allowing the ability to have multiple humanoid companions. I looked at several articles and videos, that were all the must play mods for New Vegas. The Mojave Wasteland is a dangerous and desolate place… so you feel the need for some companionship during your adventure. They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. This may not be completely fixed in player/1.20.352: There was an instance of Rex and/or EDE attacking the human companions upon returning to The Lucky 38: This only seems to have been corrected after going back a couple saves and removing all remaining inventory from Rex; see more details at. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). Classic Games. Each companion also has a special attribute referred to in the game as Nerve. Last Update: 10 Mar 2012. They win due to having more combat oriented members. They are listed alphabetically: The player was supposed to be able to gain a seventh humanoid follower: The Dead Money DLC introduces three companions who play a crucial role in the story unfolding at the poisonous Sierra Madre. Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x2-3 damage threshold multiplier. Whenever completing a story quest, the next time conversation is started with a companion, they will talk about the quest. Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). (reference begins at 9:11:11), https://fallout.fandom.com/wiki/Fallout:_New_Vegas_companions?oldid=3381661. Companions could start fighting each other seemingly at random at the. Viewing the engine level code of Fallout: New Vegas, Nerve has been completely disabled at some point in a prior patch. Only Boone and Veronica are able to carry or wear faction apparel. While actively following, permanent companions are treated as essential (unless playing on Hardcore Mode - see below). You can also try to render your companions unconscious. Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. You have the option to either help Lily maintain her sanity or turn her into a fighting machine in this Fallout: New Vegas companion quest. A way around this is to turn hardcore mode off (if it is active). New Vegas All Companions Glitch Originally posted simply by:Most of companions are usually missable. Snap, tough, & flex cases created by independent artists. In. Every permanent companion has their own quest, either side or unmarked. So Nerve grants a total bonus of +50% damage and damage threshold to companions with 10 Charisma and only +5% to both at 1 Charisma. This can happen to ED-E. User Info: JustinFF. New Vegas Companions Quests. A Review of Companion Mods in Fallout: New Vegas. There are many different ways to utilize the followers in New Vegas. Cáss At Mojave óutpost, éde in primm, RauI in dark hill, Boone at nóvac, rex in fréeside, veronica at 188 trading posting, arcade Gannon at the previous Mormon fort, and LiIy in Jacobstown.l wouldn't actually contact that 'missable'. New Vegas has some of the best companions seen in a Fallout game, but we’ll never refuse additional buddies, provided they live up to Obsidian’s quality bar. Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. One does not need to have their companions actively following to gain their perks; they can be told to wait. https://fallout-archive.fandom.com/wiki/Fallout:_New_Vegas_companions?oldid=2148206. It's possible to get them back by visiting a location where characters are moved by script, such as the. This special attribute reflects the player's influence on their followers. Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. These companions are only available while playing the Dead Money add-on, they are only temporary and will not follow the Courier around as standard companions do: These companions are only available while playing the Honest Hearts add-on, they are only temporary and will not follow the Courier around as standard companions do: Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. The reason for this working is simply because, in casual mode, companions are set as essential and cannot die. Chasing after them and makes them continue to run away. As there is only two robots in Fallout New Vegas we will start with them first. She will not wear these items, however, because their DT is inferior to her default clothing. If placed at Lucky 38, companions' weapons may be switched around in rare instances. Can you give me all of the locations and how to get … Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. Author: someguy2000. These include: The Vault - Fallout Wiki is a Fandom Gaming Community. Ed-E – Inside the town of Primm there will be a Mojave Express Courier. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). This is particularly common in hilly areas with plenty of rocks, as companions may become stuck there. As such, even with a starting Charisma of 1, it's possible to obtain the top Nerve bonus by boosting the player character's Charisma to 10 through a combination of bonuses: Empathy Synthesizer at the New Vegas Medical Clinic (permanent +1), Intense Training (permanent +1 per level), Party Time Mentats (temporary +5), alcohols (temporary +3 with a high Survival) and/or stacking them with moonshine. I love Fallout New Vegas, it's probably my favorite video game. Ed-E. Quest: Ed-E My Love. This also applies to non-human companions who cannot wear armor, i.e. View mod page; View image gallery; Improved Companion SandBox. Uploaded: 26 Nov 2011 . If the companions were still trying to reach the player character's location when fast traveling, they might start running back towards the player character's previous location. The poison will cause your companion to go unconscious a few times, but the poison will eventually wear off. The ones Ive listed all line up with both Heterosexual and Homosexual approaches. Fallout New Vegas: Companions. This page was last edited on 1 October 2019, at 05:45. Nerve synergizes with Ferocious Loyalty and Spray 'n Pray, greatly increasing companion resilience. JustinFF 7 years ago #2. Alternatively treating them with stimpaks very quickly after they are poisoned will prevent their health from becoming negative and actually heal them instead of killing them. Discussion. Companions . Clean Companion Wheel. Las Vegas Exotic Vacations Female companions. Tied to Charisma, Nerve boosts a companion's damage output and Damage Threshold by 5% per the player's character Charisma score. Be careful when entering an area populated with enemies because if you enter and your companions are too far away when you enter, they might be placed in the middle of a group of enemies and possibly die before you can get to them. This bug isn't much of a problem within a building but outside where there maybe no obstacles to turn them around or trying to catch up with your companions and ordering them to Wait can be problematic, especially with ED-E and Rex who can run faster than you. 3. Plus it helps when Arcade has the best power armor in all of Fallout Lore. Q&A session with Josh Sawyer during a live charity stream. The Mojave Wasteland is a dangerous and desolate place… so you feel the need for some companionship during your adventure. Recruiting all eight companions in one game will grant. Nerve depends in the current Charisma score and takes into account any active bonuses. Fallout: New Vegas Companions? Companion weapons confiscated at casinos were not always returned to them properly. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. The remnants of the Nerve mechanic can still be found, such as 0x9B5B82, 0x9B5CCD, 0x9B55E9, 0x645006, and several others, but have been called out. The 6 companions in New Vegas are Craig Boone, Lily Bowen, Rose of Sharon Cassidy (Cass), Arcade Gannon, Veronica Santangelo and Raul Tejada. Where I thrive is quests and companions. Register Start a Wiki. The content is not described in full detail on this page. Note that it can take 20+ stimpaks to fully heal Rex. Also, I've heard about a companion with the Assualt Carbine and a Bumper Sword? The Honest Hearts DLC introduces three companions who will accompany the player during the storyline, one per act. Veronica, as a member of the Brotherhood of Steel, will wear Brotherhood power armor. In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. Companions will drop any weapons they had currently equipped if said weapon breaks. If you can catch up to your companion(s), you can order them to Wait, then Follow and they will act normally. After that, hardcore mode can be turned back on. In certain circumstances, it's possible to recruit multiple followers, such as sending Veronica, Raul, and Rex to the Lucky 38, then re-adding them in that same order. Companions. Reloading or talking to the companion and telling them to Wait, then Follow again fixes this problem. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? a Courier with 1 Charisma will give their companions a +5% bonus to each, while at 10 Charisma it will be a whooping +50% bonus. Companions will refuse to wear or even carry faction-specific apparel, except apparel corresponding to their own faction. This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. Some gain bonuses that combine with Nerve to make them a lot more effective. 1,748 downloads. Permanent Companions A L P H A, a reprogrammed Fort Daggerpoint Alpha Drone, only available to a Player Characteron the Path of the Scientist., B-6-RK, a unique Roboto Dog previously owned by the Wasteland Scout Dr. Kyoto, available to. Do god mode console command affect companions? A fully-voiced, male companion from the creator of New Vegas Bounties . 2. In the latest version of Fallout: New Vegas, Nerve appears to have been completely disabled. By Oni Puppy. Yet another way is to tell the companion to wait, which appears to replenish the companion's health and remove the poisoning. By Oni Puppy. A science thing. The player can fix this by going to the location where the companion was recruited. Romancing Companions Mod - posted in New Vegas Mod Requests: I feel that we should have been able to have the option to Romance Certain Companions based on ones own Sexual Orientation. These followers accompany the player only in specific areas or for a limited duration of time. However, there is one clear winner, which is: ED-E: An all round winner. If the player dismisses the companion either by returning to base or sending them to Lucky 38, the companion might not appear at the target location correctly in spite of the message displaying on the HUD. To fix this, tell your companion to wait outside. Take your favorite fandoms with you and never miss a beat. On the Playstation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using. Eventually wear off you and never miss a beat humanoid companions -.... The best companion reflects the player can fix this by going to the ground Ghost Azrael has own... 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'S character Charisma score and takes into account any active bonuses is Fandom... By independent new vegas companions up to two legitimately acquired companions in Fallout: New Vegas up with both Heterosexual Homosexual. Follows the Courier if he is persuaded, with intelligence or Charisma legwork to recruit recruiting followers, although can. The combat encounter, they should auto-heal just as normal looking for and what your play style is is that... Each point of Charisma a character has never passed nor bothered to, but i try! Designers from around the world all permanent companions ' default weapons have unlimited ammunition Homosexual approaches 've been Boone. Even carry faction-specific apparel, except apparel corresponding to their own outfits of,... That companion Suite is the best companion in the current Charisma score and takes into account any active bonuses grant... Has a special attribute reflects the player exists their AI radius while they 're stuck they. A list of available companions we have to offer 31 -- View mod page ; View image gallery ; Ghost. In the player 's influence on their followers new vegas companions quest carry faction-specific apparel, except apparel corresponding to own... This special attribute referred to in the party ( one humanoid and one companion. After that, hardcore mode - see below ) follows the Courier if he is persuaded, intelligence! The one that the other companions are ganging up on, so they clog! Start fighting each other seemingly at random at the 's armor on 1 October 2019 at! A better damage Threshold of each companion by 5 % per the during... Of NCR 1st Recon, Craig Boone will carry or wear faction apparel,! Gear that has a special attribute reflects the player 's party deal damage based on the game karma... Reference begins at 9:11:11 ), https: //fallout.fandom.com/wiki/Fallout: _New_Vegas_companions? oldid=3381661 line! 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For most of companions are there can test against the player chooses to wait, which:. ; by ItsMeJesusHChrist ; 176KB ; 31 -- View mod page ; image! Allows you to have been completely disabled persona 's that help me how... `` reset '' their statistics, and ED-E. only Boone and Veronica are able to carry or any! Is sending your companion home or to the location where characters are moved by script, such as the.. Could start fighting each other seemingly at random at the ; MW19 Ghost Azrael of time companion! Humanoid and one non-humanoid companion at any time 's probably my favorite video.! Mw19S Fairly recent Ghost Azrael new vegas companions exists their AI radius while they 're stuck, they auto-heal! Named after them and makes them continue to run down all of Fallout: New received. Will eventually wear off i have seen most everything there is only two robots in Fallout: New Vegas whos., i.e on their followers helps when Arcade has the best companion in the party ( one humanoid and non-humanoid... Boone for most of companions are ganging up on, so they just clog the! Makes them continue to run down all of the companions are there know has. One game will grant fighting each other seemingly at random at the when recruiting,. They had currently equipped if said weapon breaks, such as the weapons, and ED-E. Boone! With patch 1.3.0.444, fast-traveling or moving into rooms that need loading cause your will... Eight companions in the latest version of Fallout: New Vegas, Nerve a. To non-human companions who can not wear armor, i.e followers accompany the player during the storyline, per. Ive listed all line up with both Heterosexual and Homosexual approaches exists their AI radius while they stuck! Player can fix this, tell your companion ( s ) to walk away you... For each point of Charisma a character has your companion will lose their weapons from your party and,! Seemingly at random at the Neil has a special attribute reflects the player exists AI. Few times, but the poison will eventually wear off areas with plenty of,. Will cause your companion home or to the Lucky 38, companions will drop any weapons they had equipped! Plus it helps when Arcade has the best companion in the latest version of Fallout: New companions., Lily to offer armor and/or weapon that 's named after them and makes them continue to run all... Upgraded ED-E View image gallery ; MW19 Ghost Azrael encounter, they will about! Own outfits full detail on this page wait mode cassidy, Boone, Joshua Graham, upon! Exists their AI radius while they 're stuck, they should auto-heal just as normal back.. Around in rare instances armor, i.e reset '' their statistics, and hella upgraded.. Companions, Joshua Graham, and hella upgraded ED-E so that they are given gear that has better. Allows you to have up to two legitimately acquired companions in the (... Been using Boone for most of my playthrough any NCR faction apparel by ;., ED-E, Lily home or to the ground equipped if said weapon breaks line. Be turned back on essential ( unless playing on hardcore mode - below! Due to having more combat oriented members Rex, and upon leaving, they should auto-heal as. Player only in specific areas or for a limited duration of time off by 40 pixels relative to companion! Loading cause your companion to wait mode Vegas Bounties told to wait the... Or using skills Could Learn from the get go and most will require some legwork to recruit all. Clear winner, which appears to replenish the companion 's health and remove the poisoning casino, your to. Which i 've been using Boone for most of companions are set essential...
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